Silver Bayonet: Werewolves and Scarecrows

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Progress has continued on the Silver Bayonet front with a couple of easy wins getting more of the monsters of this gothic horror game on the table.  I have the scarecrow models from North Star but for the first of several werewolves that I need I have turned to my extensive backlog and pulled from Anno Domini 1666!

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Nothing too fancy on the paint job for these two. I wanted to get them looking dark and worn and to have the weapons look like they have been sitting out in the fields for a long time.  The design on these two is on the same level as all the Silver Bayonet models I have painted so far. Minimal details but a ton of character. 

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Thanks to Mr. White for providing the outbuildings which he showcased previously on the blog when he painted them up. For the weapons I used the GW Typhus Corrosion and Ryza Rust to get the weapons looking suitably aged.  I thought about making them a bit blood drenched like the box art, but I decided they were plenty gothic without it.  

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Years ago, during the height of the pandemic I received some additional paychecks from the government. I personally wasn’t hampered from going to work so this ‘extra’ money was there to be spent. Poor economic choices aside, I used a portion of that money to buy a complete set of Anno Domini 1666. The game has some of the best quality metal miniatures I have ever worked with! Unfortunately, after Mr. White and I sat down to play the game our enthusiasm instantly evaporated. I held on to some of the models and this werewolf was just screaming to get used.  

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The model is holding the head of an Ottoman Janissary that he has liberated from its body.  The pose of the model is very intimidating, and the quality of the metal is superb. I can’t recommend playing AD1666, but if you are looking for some 17th century musketeer/horror miniatures I recommend you check it out.  

For the paint scheme I originally tried to layer up grey tones, but I didn’t get smooth blending, and it was looking a bit ugly.  On a whim I just took some GW contrast Black Templar paint and went over the skin, and it worked like magic. Don’t call it a slap chop! It was my first time using that contrast paint and I was impressed. When working with the paint it has some dark green tones that work well. With him being 80% skin and hair it was just a pair of pants and some details to finish him up. In hindsight, I should have done his claws black instead of a bone color. Looking at my dog who is black and white, all his claws on his black toes are black in color. I think that would have worked better on this model as the claws just don’t jive with the color scheme. I have some additional werewolves that I need to get done so I’ll correct him when I knock out those other ones.  

That wraps it up for this entry.  Plenty of models are still left to knock out for the initial launch of The Silver Bayonet.  I’ll leave you all with a sneak peek to what is coming next.  Take care!

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3 thoughts on “Silver Bayonet: Werewolves and Scarecrows

  1. “The model is holding the head of an Ottoman Janissary that he has liberated from its body.” ha!

    I agree, James, the Anno 1666 models are fantastic and it’s a great idea to use them in a better system. The werewolf looks brilliant as do those scarecrows. I have a lil scarecrow citadel familiar I need to send you.

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  2. Werewolves are pretty nasty in the Silver Bayonet, especially during one of my solo games where a ton of Dark Wolves were surrounding my units, and one becoming a werewolf at first turn!

    Your werewolf paint work looks fantastic, it’s got the right balance of colours for contrast. 🙂

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