Roswell ’98: Thrill Hunters on Foot

Summertime was supposed to net me plenty of time to get some hobby projects done. It wound up being a season of shuffling the kids from event to event. As the season winds down, I was able to squeak out the Zona Alfa models for my third gang in the badlands, the Thrill Hunters.

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Blood Bowl: Badlands Blitz

When Blood Bowl was finally revived in 2016, it was reborn in a slightly larger scale from the models I had been coaching on the field for over 25 years. With that release, I decided to sell off my old teams and adapt to the new scale. Having not been too involved in the larger Blood Bowl community in recent years, the reboot of my teams in the newer 32mm was put on the bench. Now, with tournaments starting to resume again, I decided it was time to finally lace up and charge the pitch.

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Warcry: Mordheim Beastmen Join the Herd and Head to the Varanspire

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Once again I decided to reinvigorate some life into my Mordheim collection and selected my Beastman Warband to leave the Empire in Flames of the world that was, and to join the new hotness of Warcry! Continue reading

Bot War: Machines Incognito

Yes, my headline is trying to avoid a cease and desist from litigation-happy lawyers from big toy companies. Bot War by Australian indie company Traders Galaxy is a game I’ve had my eye on for a year or so. I no longer remember where I first set eyes on this game, but the 1980s not-Transformers aesthetic immediately hooked me. The game and minis series is heavily inspired by the action cartoons of the 1980s all mashed up together. There’s references to Transformers, GI Joe, Dino-Riders, M.A.S.K. and more. The creator of the game has clearly had a lot of fun creating his own world by throwing all these influences together and letting them stew. After watching the game from afar for months, I saw a friend of mine join the Bot War Facebook community and I knew this was actually going to happen and we bought into the game.

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Warcry: Turning Mordheim Models into Roaming Beasts

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Logic would suggest that a person should start with the basics of a game before they start adding extras into the mix.  Being a less than speedy painter I can never keep up with the Games Workshop production line of new products.  This typically results in me having making a hodgepodge collection as I move in and out of the collection stream.  This time around instead of starting with the core released box set of the game I have instead gone with roaming beasts that are not even part of the core rules. 

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Warhammer Underworlds Terrain: 200 Skulls Too Many

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As with Mr. White, I am never content to have a project be finished.  Although I’m not 100% on the newer rules for terrain in Underworlds, for the core boards in Shadespire there are some blocking terrain pieces.  While not required I feel that having just some border lines on the hexes is enough to truly represent the terrain.  I’m not the only one thinking that because there are people out there making terrain purposely made for the boards. Continue reading

Shadespire: Eyes of the Nine

I have been a fan of the models produced for Shadespire  since they where first released.  While I will always prefer multi-pose models over single pose, credit must be given to Games Workshop with the quality of their plastic models.  They are clearly years ahead of their competitors and I personally believe that their line of Shadespire and the follow on edition models are some of the best.  While the idea of a quasi-collectable card game is not normally in my wheelhouse, I just couldn’t resist the temptation of the models to give them a try.  Using my new airbrush toy, the Eyes of the Nine where the first to go for a full spin. Continue reading