Xenos Rampant: The Punks

“You think this is a f’n’ costume? This is a way of life.” – Suicide, Return of the Living Dead.

For this gang, I was thinking that maybe I’d have each model be unique in their own colors, but…nah. Unified gang colors make the models easier to paint. Plus, as they could be a unit in Xenos Rampant, probably Berzerk Infantry, I want them to have a unified aesthetic that’s better for gameplay. Besides, anyone who’s spent any time in and around punk circles has probably seen the irony in there being a bit of conformity.

Above are five Alan Perry sculpted Dark Future punks and a metal, old school Necromunda Goliath. I knew long ago, I wanted a “big guy” in this gang. Being a gang of punks, I looked for inspiration in 80’s arcade beat’em up titles like Double Dragon and Final Fight. The enemy gangs in those games had big guy, ogre-sized characters, Abobo and Andore respectively. Additionally, as a Necromunda gamer in the 90s this let me revisit one of those models without having to buy in on a whole gang. He seems to fit in well.

These five are a bit more modern as they’re part of the Mark Copplestone sculpted line from Northstar. This whole project started a few years ago because I wanted to get those classic Dark Future sculpts on the table, but these Copplestone models have become the standouts. I love painting these. I’ve bought a few more blisters of each type to have on hand to paint in the future. Good stuff.

A group shot of all 11 models. I’ll probably have “Goliath” back there count as a Single Model Unit. Probably juiced out of his mind on “xenooze” or something. Yellow-dyed mohawks across the gang as a tribute to Dark Future’s Maniax gang who were in paramilitary greens, but bleached blond mohawks.

“Slime Time!” The punk gang rolls out into the badlands of Roswell ’98.

15 thoughts on “Xenos Rampant: The Punks

  1. I spotted the Goliath right away! Speaking of, I had the same debate when I painted the (newer) Goliath gang. Moreso on the costume colors but ultimately decided a unified color scheme was smarter for team designations. Your Punks turned out lovely and those vehicles go nicely with them too! 😀

    Liked by 1 person

    • Thanks!
      I do agree that unified looks go better for tabletop gaming. Individual colors are fine for RPGs or small party games like Rangers of Shadowdeep, but anything gang sized or larger, appeals better visually with a unified theme.

      Liked by 1 person

        • Yep. That’s that “unified” theme. GW has done a good job with their necromunda gangs in that way. Plus, they’re all one, singular gang as a group. These punks might be a Berserk Infantry unit within a larger detachment that could also contain Militia, Scientists, Highway Patrolmen, etc. So, having each unit be distinct will be easier to parse on the table.

          Liked by 1 person

Leave a reply to Mr. White Cancel reply