Roswell ‘98: Sliggs and Squarg

Added another touch to my Alien Invader faction, this time some reptilians and a thing that should not be. All three are part of the Reaper “Sliggs and Squarg” blister. With a brainy Martian, greys, and now reptilians, (and human collaborators) this faction has all the elements of a 90s ufo conspiracy.

Roswell ’98: Southwestern Cryptids

One of the things I appreciate about games like Dracula’s America is the inclusion of North American creatures (or cryptids as some may consider them). I have a single posse for that game, but I don’t have a table or group for it, so haven’t gone all in on the creatures. With my Roswell Post Apocalyptic setting, I do have players and terrain. So, looking over a list of Southwestern cryptids and what’s suitable for 1/72, I landed on Skinwalkers, a Thunderbird, and a Pale Rider.

Continue reading

Dragon Rampant: Dire Boar

A third post in under a week! Both of the blog’s readers are eating well! 😉 Seriously though, last week I took a few days off work to spend time with the kids on Spring Break and I was also able to get quite a bit of painting done. Don’t expect this many posts as the new regular. ha.

Continue reading

Dragon Rampant: Orc Scouts

Been awhile. Life has been a bit wild lately, and I’d be lying if I said the geopolitical landscape hasn’t effected me. Anyway, whether I’m fiddlin’ while Rome burns or I’m an echo-chamber victim and things aren’t so bad, I’ve decide to finally push forward on a project that’s been on the burner for years… Dragon Rampant proper.

Continue reading

Silver Bayonet: Bandits and Deserters

IMG_4811

One of the big three blocks of units I need for Silver Bayonet are bandits.  According to the worst-case scenario I need a total of 13 of these scallywags to handle any of the scenarios in the core rule book. With the addition of Silver Bayonet: Canada and Egypt, I decided to go outside of the box and select some banditos that would work in multiple theaters of conflicts. Continue reading

Better Off Lead

Turning 50 this year, I decided to run a little event with some of my gamer buddies from over the years. In a nod to the Oldhammer movement and the “Bring Out Your Lead!” event, I went with a Dark Future inspired logo and similar call-back to oldschool lead models…. Better Off Lead!!!

Continue reading

The Silver Bayonet: Vampires and Demon

IMG_4082

Continuing my ongoing project for The Silver Bayonet, I have again turned to AD 1666 to fill in some of the missing creatures I need for the game.  Keeping the single player scenarios in mind, it is essential that I get zombies, wolves, and vampires knocked out.  The numbers of zombies and wolves is pretty high, so instead of starting with a large group I decided to knock out the smaller group of vampires first.  Continue reading

Terrain: Painting Realistic Stone

IMG_2937

I’ve been sitting on a lot of terrain. In the past I never did much in building or painting terrain, usually relying on others to put up the scenery. Being a naturally slow painter and being burdened with long hours at work, taking the time to paint terrain seemed a luxury. Recently though I have started buying terrain pieces. Mostly components to fit in with Dark Age to Napoleonic eras. Most of these buildings are stone so I wanted to find a system that could easily paint up stone while making it look realistic. Following my usual modus operandi, I scoured the internet to find someone who had the solution. 

Continue reading

What Went Wrong: Post Apocalyptic Scatter Terrain

I contemplated not posting some of my recent work because the end results are a bit disappointing. Maybe I attempted something outside my skillset, but probably it was just more outside my patience. Let’s take a look at what happened…maybe it’ll help someone else with what _not_ to do if they want to try something similar.

Continue reading