
Here’s my third attempt at a Dragon Rampant force. This time… the complete army is done! Previous attempts stalled because a) I switched scales and b) I didn’t wanna paint all orcs.

Added another touch to my Alien Invader faction, this time some reptilians and a thing that should not be. All three are part of the Reaper “Sliggs and Squarg” blister. With a brainy Martian, greys, and now reptilians, (and human collaborators) this faction has all the elements of a 90s ufo conspiracy.


Painted up a few loose figs for my Ninja-type faction. They are from L to R: a red ninja from the Dark Alliance Stalker set, an Elheim survivor, a street samurai troll from the old Ral Partha Shadowrun line (as an Oni), and one of the Citadel Dark Future street warrior models as a stylin’ Yakuza boss. These characters flesh out the rest of my models to make a full Xenos Rampant Detachment. I might make the Oni character one of the rare Elite Units in my collection. It seems that might make sense with the range and melee weapons he’s packing plus oni magicks. In hindsight, I wish I had painted all my ninja models red. Oh, well.


One of the things I appreciate about games like Dracula’s America is the inclusion of North American creatures (or cryptids as some may consider them). I have a single posse for that game, but I don’t have a table or group for it, so haven’t gone all in on the creatures. With my Roswell Post Apocalyptic setting, I do have players and terrain. So, looking over a list of Southwestern cryptids and what’s suitable for 1/72, I landed on Skinwalkers, a Thunderbird, and a Pale Rider.
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It’s been a minute since I painted some models, but I only had four left in my Burrows & Badgers band, so was an easy lift. In my last B&B post, I presented the Necromancer and ghasts. The last four are the “not dead yet”, or living, members – A Great Brown Rat and three Black Rats.
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I’ve wanted to try Burrows & Badgers out for awhile, and with the Second Edition incoming local interest has picked up enough to make it happen. I placed a fairly large order with Oathsworn a few weeks ago…more than I needed after double checking the rules… now I’ve got plenty. Maybe more than enough to weather me through the coming increased expenses.

I’ve had five of these Khurasan Kappa models painted for a while using them as either villagers or as an independent force as suggested in the Mythical Creatures document: https://www.ospreypublishing.com/media/qzvnud5q/ronin-mythical-creatures.pdf

Had a little momentum, so painted up the next Orc Warband unit, The Orc Shaman. I’m thinking this is going to be a Light Foot Unit with the Wizardlings fantasy option added, so a 5 point unit. This gives the unit three spells, which’ll probably be Power Bolt!, Befuddle Thee! and Heal Thee!. A range attack, a spell that batters a unit, and a healing spell. Pretty generic but probably the most flexible.

One of the big three blocks of units I need for Silver Bayonet are bandits. According to the worst-case scenario I need a total of 13 of these scallywags to handle any of the scenarios in the core rule book. With the addition of Silver Bayonet: Canada and Egypt, I decided to go outside of the box and select some banditos that would work in multiple theaters of conflicts. Continue reading