Roswell ‘98: Moar Ninja

Painted up a few loose figs for my Ninja-type faction. They are from L to R: a red ninja from the Dark Alliance Stalker set, an Elheim survivor, a street samurai troll from the old Ral Partha Shadowrun line (as an Oni), and one of the Citadel Dark Future street warrior models as a stylin’ Yakuza boss. These characters flesh out the rest of my models to make a full Xenos Rampant Detachment. I might make the Oni character one of the rare Elite Units in my collection. It seems that might make sense with the range and melee weapons he’s packing plus oni magicks. In hindsight, I wish I had painted all my ninja models red. Oh, well.

Better Off Lead

Turning 50 this year, I decided to run a little event with some of my gamer buddies from over the years. In a nod to the Oldhammer movement and the “Bring Out Your Lead!” event, I went with a Dark Future inspired logo and similar call-back to oldschool lead models…. Better Off Lead!!!

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Roswell ’98: Roadway

For awhile the lack of road on my table has kind of bothered me. Not that any of the rulesets that I have for my Roswell ’98 Post Apocalyptic games require roads, but it just seemed odd to me to have buildings out in the desert with no road to get to them. Even for something like Gaslands, it seems weird that cars would just drive around randomly in the unpaved desert without broken axels and flat tires everywhere. I mean, even the Mad Max movies pretty much have the vehicles on roads of some sort for the most part.

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Roswell ’98: Gas Station Terrain

This larger piece turned out a little better after some lessons learned on those other buildings. Mainly…don’t add a graffiti transfer over paper… for now anyway. Ha! As my post apocalyptic setting takes place in New Mexico, I thought it would make sense to go with a regional gas station, so Allsup’s it is.

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What Went Wrong: Post Apocalyptic Scatter Terrain

I contemplated not posting some of my recent work because the end results are a bit disappointing. Maybe I attempted something outside my skillset, but probably it was just more outside my patience. Let’s take a look at what happened…maybe it’ll help someone else with what _not_ to do if they want to try something similar.

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Xenos Rampant: The Bandits

“For the good old American life: For the money, for the glory, and for the fun… mostly for the money.”

The last gang I have to paint models up for are The Bandits. I was calling them “The Rockers” or “The Smugglers” earlier, but we’ll go with The Bandits for now.

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Xenos Rampant: The Punks

“You think this is a f’n’ costume? This is a way of life.” – Suicide, Return of the Living Dead.

For this gang, I was thinking that maybe I’d have each model be unique in their own colors, but…nah. Unified gang colors make the models easier to paint. Plus, as they could be a unit in Xenos Rampant, probably Berzerk Infantry, I want them to have a unified aesthetic that’s better for gameplay. Besides, anyone who’s spent any time in and around punk circles has probably seen the irony in there being a bit of conformity.

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Xenos Rampant: The Ninja

Almost two and a half years ago, I created a few ninja vehicles for Gaslands. At the same time, I put together some foot models to go along with those rides, but I never got around to needing them. Well, since then Xenos Rampant has come out, and we’ve started developing some light house rules for pedestrian models in Gaslands. The time was right to get some ninja on-foot models ready for Roswell ’98.

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