Roswell ‘98: Sliggs and Squarg

Added another touch to my Alien Invader faction, this time some reptilians and a thing that should not be. All three are part of the Reaper “Sliggs and Squarg” blister. With a brainy Martian, greys, and now reptilians, (and human collaborators) this faction has all the elements of a 90s ufo conspiracy.

Roswell ‘98: Moar Ninja

Painted up a few loose figs for my Ninja-type faction. They are from L to R: a red ninja from the Dark Alliance Stalker set, an Elheim survivor, a street samurai troll from the old Ral Partha Shadowrun line (as an Oni), and one of the Citadel Dark Future street warrior models as a stylin’ Yakuza boss. These characters flesh out the rest of my models to make a full Xenos Rampant Detachment. I might make the Oni character one of the rare Elite Units in my collection. It seems that might make sense with the range and melee weapons he’s packing plus oni magicks. In hindsight, I wish I had painted all my ninja models red. Oh, well.

Why Minis Games?

This is a short post I’ve wanted to get out of my head for a while. Essentially, with all of the options for entertainment and creativity…why do I continue to come back to minis games? I’ve always been attracted to gaming, and like everyone else have played plenty of RPGs and video games over the years, but why do I come back to the subset of games that require the most work? Heck, I’ve had periods where I’ve sold off my entire model collection, as well as paint supplies, in attempts to “move on”. To be honest, I don’t really love painting. What am I doing here?

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Burrows & Badgers: Necromancer and Ghasts

I’ve wanted to try Burrows & Badgers out for awhile, and with the Second Edition incoming local interest has picked up enough to make it happen. I placed a fairly large order with Oathsworn a few weeks ago…more than I needed after double checking the rules… now I’ve got plenty. Maybe more than enough to weather me through the coming increased expenses.

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Dragon Rampant: Orc Scouts

Been awhile. Life has been a bit wild lately, and I’d be lying if I said the geopolitical landscape hasn’t effected me. Anyway, whether I’m fiddlin’ while Rome burns or I’m an echo-chamber victim and things aren’t so bad, I’ve decide to finally push forward on a project that’s been on the burner for years… Dragon Rampant proper.

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Silver Bayonet: Bandits and Deserters

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One of the big three blocks of units I need for Silver Bayonet are bandits.  According to the worst-case scenario I need a total of 13 of these scallywags to handle any of the scenarios in the core rule book. With the addition of Silver Bayonet: Canada and Egypt, I decided to go outside of the box and select some banditos that would work in multiple theaters of conflicts. Continue reading

Blood Bowl: Skaven Team and The End

Over 30 years ago, my Blood Bowl journey started with the second edition metal Skaven models and the above rat ogre that I converted from an old school metal BoneRipper model. That team has long passed on and the rat ogre as given to WS&TZ’s very own James (@dkok) and he’s owned it for a few decades. This fall, I’m hosting a Gutter Bowl event with an old school flair….pre-2016 edition of BB models only. For this, James had sent me the rat ogre back, and with this model I’ve decided that as he was part of the Alpha Team…he’ll also be part of the Omega.

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Nuffle Amorical Football: Zhufbar Gromriliers Part 1

IMG_2858Next team up on the painting block is my dwarf team. Continuing my trend of NFL themed teams, it’s on to the Games Workshop dwarf team. Pittsburg’s historic history of the steel industry is a great fit for a dwarven team, as is their history of punishing defenses and a strong running game. Thanks to Casey for whipping up the team logo for me!  In case you don’t know, Gromril is the Warhammer metal that is prized by all for making of armor and weapons.  I went with the city of Zhufbar as it was renowned for its metal working, and it fit perfectly with the theme. The first major question was to determine the paint scheme. Continue reading

The Silver Bayonet: Vampires and Demon

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Continuing my ongoing project for The Silver Bayonet, I have again turned to AD 1666 to fill in some of the missing creatures I need for the game.  Keeping the single player scenarios in mind, it is essential that I get zombies, wolves, and vampires knocked out.  The numbers of zombies and wolves is pretty high, so instead of starting with a large group I decided to knock out the smaller group of vampires first.  Continue reading

Terrain: Painting Realistic Stone

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I’ve been sitting on a lot of terrain. In the past I never did much in building or painting terrain, usually relying on others to put up the scenery. Being a naturally slow painter and being burdened with long hours at work, taking the time to paint terrain seemed a luxury. Recently though I have started buying terrain pieces. Mostly components to fit in with Dark Age to Napoleonic eras. Most of these buildings are stone so I wanted to find a system that could easily paint up stone while making it look realistic. Following my usual modus operandi, I scoured the internet to find someone who had the solution. 

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