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About WSTZ - James

Perhaps the world's slowest painter, a real life Dog of War who enjoys amassing mountains of unpainted models and ruminating over the last time I rolled a '1' to pick up the ball

Silver Bayonet: Bandits and Deserters

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One of the big three blocks of units I need for Silver Bayonet are bandits.  According to the worst-case scenario I need a total of 13 of these scallywags to handle any of the scenarios in the core rule book. With the addition of Silver Bayonet: Canada and Egypt, I decided to go outside of the box and select some banditos that would work in multiple theaters of conflicts. Continue reading

Nuffle Amorical Football: Zhufbar Gromriliers Part 1

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Next team up on the painting block is my dwarf team. Continuing my trend of NFL themed teams, it’s on to the Games Workshop dwarf team. Pittsburg’s historic history of the steel industry is a great fit for a dwarven team, as is their history of punishing defenses and a strong running game. Thanks to Casey for whipping up the team logo for me!  In case you don’t know, Gromril is the Warhammer metal that is prized by all for making of armor and weapons.  I went with the city of Zhufbar as it was renowned for its metal working, and it fit perfectly with the theme. The first major question was to determine the paint scheme. Continue reading

The Silver Bayonet: Vampires and Demon

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Continuing my ongoing project for The Silver Bayonet, I have again turned to AD 1666 to fill in some of the missing creatures I need for the game.  Keeping the single player scenarios in mind, it is essential that I get zombies, wolves, and vampires knocked out.  The numbers of zombies and wolves is pretty high, so instead of starting with a large group I decided to knock out the smaller group of vampires first.  Continue reading

Terrain: Painting Realistic Stone

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I’ve been sitting on a lot of terrain. In the past I never did much in building or painting terrain, usually relying on others to put up the scenery. Being a naturally slow painter and being burdened with long hours at work, taking the time to paint terrain seemed a luxury. Recently though I have started buying terrain pieces. Mostly components to fit in with Dark Age to Napoleonic eras. Most of these buildings are stone so I wanted to find a system that could easily paint up stone while making it look realistic. Following my usual modus operandi, I scoured the internet to find someone who had the solution. 

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Blood Bowl Building Frenzy

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I’ve never had enough spare time to get my projects complete, so when I got the opportunity to ‘work’ from home I took full advantage of the situation to up my productivity to an eleven.  Blood Bowl is my prime mistress, and I have plenty of projects that have yet to start or have labored at an incomplete status for years.  With my NFL themed Blood Bowl teams still barely started I decided to try and get one division completed.  With my Browns themed Undead team almost done, it was time to get Steelers and Bengals teams going.  Continue reading

Silver Bayonet: Werewolves and Scarecrows

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Progress has continued on the Silver Bayonet front with a couple of easy wins getting more of the monsters of this gothic horror game on the table.  I have the scarecrow models from North Star but for the first of several werewolves that I need I have turned to my extensive backlog and pulled from Anno Domini 1666! Continue reading

Silver Bayonet: Goblins

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With my Prussians ready to see some action it was time to get some of the many creatures of the Gothic-Horror game ready for play.  I have just about all the models made for waves 1&2 of the Silver Bayonet line, but I am determined to get all of wave 1 finished before I start working on the second.  Up first I decided to tackle some of the best dressed goblins on the market.  How can you beat a goblin wearing a tricorn?  Continue reading

Silver Bayonet: Prussians

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I’ve collected a sizeable amount of Silver Bayonet models, but I have not had the time to sit down and work on them.  After some heavy-duty surgery, I found myself on 30 days of convalesce. With the excuse that it was doctor’s orders to take it easy, I poured myself into some work into some Silver Bayonet models. First out of the gate, I started with my Prussian warband. Continue reading

Nuffle Amorical Football: The Miasma of Debauchery Part 2

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With the color scheme decided, it was time to get this team up and running.  I decided to go with the typical plan of working through lineman, specialty players, and finish up with stars and staff.  I understand the usefulness of batch-painting, but I have a hard time spreading myself over more than five to six models at a time.  I get excited when a model goes from the ugly patchy phase of having base coats to the when it starts coming together, and batch painting large groups keeps models in that ugly phase for a long time.  Did I also mention it’s really boring?  My brain likes to see progress, so my batch groups stayed small.  Continue reading

Experimenting With a New Basing Technique

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For me, basing has always been the last thing I do on my models when I paint them.  This tends to make basing one of my least favorite things to do as its the last hurdle needed to call a project done.  My current basing style looks fair, but I also feel that it takes a long time to get that look.  I want to find a faster way to get things based without sacrificing on the quality.  Enter Geek Gaming Scenics! Continue reading