
Having painted up all the Ronin Mythical Creatures provided by author Craig Woodfield, I downloaded his Points Calculator and made a few more creatures to add a little more spice to my table.
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Having painted up all the Ronin Mythical Creatures provided by author Craig Woodfield, I downloaded his Points Calculator and made a few more creatures to add a little more spice to my table.
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Had a little momentum, so painted up the next Orc Warband unit, The Orc Shaman. I’m thinking this is going to be a Light Foot Unit with the Wizardlings fantasy option added, so a 5 point unit. This gives the unit three spells, which’ll probably be Power Bolt!, Befuddle Thee! and Heal Thee!. A range attack, a spell that batters a unit, and a healing spell. Pretty generic but probably the most flexible.

Been awhile. Life has been a bit wild lately, and I’d be lying if I said the geopolitical landscape hasn’t effected me. Anyway, whether I’m fiddlin’ while Rome burns or I’m an echo-chamber victim and things aren’t so bad, I’ve decide to finally push forward on a project that’s been on the burner for years… Dragon Rampant proper.

Continuing my ongoing project for The Silver Bayonet, I have again turned to AD 1666 to fill in some of the missing creatures I need for the game. Keeping the single player scenarios in mind, it is essential that I get zombies, wolves, and vampires knocked out. The numbers of zombies and wolves is pretty high, so instead of starting with a large group I decided to knock out the smaller group of vampires first. Continue reading

I’ve collected a sizeable amount of Silver Bayonet models, but I have not had the time to sit down and work on them. After some heavy-duty surgery, I found myself on 30 days of convalesce. With the excuse that it was doctor’s orders to take it easy, I poured myself into some work into some Silver Bayonet models. First out of the gate, I started with my Prussian warband. Continue reading

Last summer, I completed a Bandit Buntai for Ronin to face off against James’ Sohei. Though my Bandits weren’t very successful, the game Ronin itself is a lot of fun, and after those games I knew I’d want to expand my collection. Seven months later or so, I finally got around to painting that next buntai, The Koryu.
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Punks are a staple of Post Apocalyptic gaming, but it took me a while to figure out exactly what I wanted to do with them in my Roswell ’98 setting. I originally planned to just use army greens like the Maniax as a tribute to the Dark Future gang. Ultimately, I opted to employ some inspiration from them, but not copy that gang outright.
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Here’s the main antagonists of my little Roswell ’98 setting, the aliens that have come back 50 years after the ’48 “weather balloon” incident. A lot of angles I had bouncing around in my head to use “cult” style minis from two great 20mm lines solidified in this detachment.
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My fourth completed detachment, and the protagonists of my little Roswell’ 98 setting are The Survivors. I recently finished painting a few units for this band and I’ve got many, many human models painted at this scale now, so this detachment could easily go beyond the standard 24pts. This post will only address the 24 though.
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Working on Post Apoc models for my Roswell ’98 project, has lent itself to being a large stepping stone to Xenos Rampant (XR) Detachments. This week, I painted up a handful of models that flexed what where Gaslands Scenario creatures and obstacles into their own Xenos Rampant Detachments.
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