Roswell ‘98: Sliggs and Squarg

Added another touch to my Alien Invader faction, this time some reptilians and a thing that should not be. All three are part of the Reaper “Sliggs and Squarg” blister. With a brainy Martian, greys, and now reptilians, (and human collaborators) this faction has all the elements of a 90s ufo conspiracy.

Roswell ’98: Southwestern Cryptids

One of the things I appreciate about games like Dracula’s America is the inclusion of North American creatures (or cryptids as some may consider them). I have a single posse for that game, but I don’t have a table or group for it, so haven’t gone all in on the creatures. With my Roswell Post Apocalyptic setting, I do have players and terrain. So, looking over a list of Southwestern cryptids and what’s suitable for 1/72, I landed on Skinwalkers, a Thunderbird, and a Pale Rider.

Continue reading

Roswell ’98: Roadway

For awhile the lack of road on my table has kind of bothered me. Not that any of the rulesets that I have for my Roswell ’98 Post Apocalyptic games require roads, but it just seemed odd to me to have buildings out in the desert with no road to get to them. Even for something like Gaslands, it seems weird that cars would just drive around randomly in the unpaved desert without broken axels and flat tires everywhere. I mean, even the Mad Max movies pretty much have the vehicles on roads of some sort for the most part.

Continue reading

Roswell ’98: Trees

I was looking for a set of bare trees for 28mm models for a medieval project I want to work on later and came across a set from Mantic called “Gothic Grounds”. The set includes four trees and a pair of stumps. In hand, they appeared a bit too small for what I wanted for 28mm, but as seen in the picture above, they look just about right for 1/72. So….more terrain for my post apocalyptic table!

Continue reading

Roswell ’98: Gas Station Terrain

This larger piece turned out a little better after some lessons learned on those other buildings. Mainly…don’t add a graffiti transfer over paper… for now anyway. Ha! As my post apocalyptic setting takes place in New Mexico, I thought it would make sense to go with a regional gas station, so Allsup’s it is.

Continue reading

What Went Wrong: Post Apocalyptic Scatter Terrain

I contemplated not posting some of my recent work because the end results are a bit disappointing. Maybe I attempted something outside my skillset, but probably it was just more outside my patience. Let’s take a look at what happened…maybe it’ll help someone else with what _not_ to do if they want to try something similar.

Continue reading

Roswell ’98: Barricade Scatter Terrain

Another short post here. Not too much to say about it. I’ve had these 6-7 pieces of 3D printed scatter terrain for about a year. Terrain is always kinda tricky because it seems less useful to paint than, say, character models, but it actually impacts the table so much more. I’m always really pleased after knocking some out.

Continue reading

Roswell ’98: Moar Xenomorphs!

It’s been a little quiet around here due to work and other life activities, luckily I had a simple project to ease back into the saddle. Here’s 20 1:72 “not-Alien” models from Elheim. They can be used in my games of Xenos Rampant, Fistful of Lead, Zona Alfa, Gaslands, whatever. Having 20 aliens seems like they’d have their use…

Continue reading

Xenos Rampant: Three Creature Feature Detachments

Working on Post Apoc models for my Roswell ’98 project, has lent itself to being a large stepping stone to Xenos Rampant (XR) Detachments. This week, I painted up a handful of models that flexed what where Gaslands Scenario creatures and obstacles into their own Xenos Rampant Detachments.

Continue reading

Xenos Rampant: Ex-Military

My Roswell ’98 project, post-apoc at 20mm, has provided the opportunity to use models for a variety of rulesets. Originally, it was designed for Gaslands and Zona Alpha. Having played Lion Rampant last summer, I became a big fan of Daniel Mersey’s rules, so with the release of his Xenos Rampant, many of my R’98 factions are going to get fleshed out a little more.

Continue reading