Roswell ’98: When there’s no more room in hell, the dead will walk the earth.

In this case, hell must be overbooked by about 20 lost souls because that’s how many zombies I’ve currently painted to populate the wastelands of Roswell.

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Roswell ’98: This valley is just one long smorgasbord.

I’ve written previously about these models and their inspiration, so this is a bit of a push post. I’ve got some other models I had planned to post on this weekend, but there’s a cold snap here putting my Dullcote spray sealant plan on hold. I decided to get a shot of these graboid-like creatures with a Roswell ’98 UFO in the background so I can go ahead and get these tagged together.

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Roswell ’98: A North American Exclusion Zone in 20mm

A child of the 80’s, my favorite genre was near future dystopia. The media I was immersed in at the time all pointed to the 90s being a dark period. Games Workshop’s cult game, Dark Future…1995. John Carpenter’s classic film, Escape From New York…1997. One of my top 5 video games of all time, Smash TV…1999. As a personal tribute to these influences, I’ve grabbed three recent Oprey titles to game my vision of an alternate dystopian America in the 1990s.

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