
Having painted up all the Ronin Mythical Creatures provided by author Craig Woodfield, I downloaded his Points Calculator and made a few more creatures to add a little more spice to my table.
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Having painted up all the Ronin Mythical Creatures provided by author Craig Woodfield, I downloaded his Points Calculator and made a few more creatures to add a little more spice to my table.
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Had a little momentum, so painted up the next Orc Warband unit, The Orc Shaman. I’m thinking this is going to be a Light Foot Unit with the Wizardlings fantasy option added, so a 5 point unit. This gives the unit three spells, which’ll probably be Power Bolt!, Befuddle Thee! and Heal Thee!. A range attack, a spell that batters a unit, and a healing spell. Pretty generic but probably the most flexible.
I’ve modeled this Light Foot unit with only two models. The Orc Shaman and a “summoned’ Bog Beast. The summoned part is just for Rule of Cool, I’m not going with the Summoner ability. This unit of 2 models will be 6 ST points each. Clearly, that Bog Beast can soak some damage, and the shaman has…”magicks”.
I painted up the Bog Beast with the same technique I do terrain. I recently acquired a pot of Dirty Down’s Moss Effect which is great, but I wonder if that sort of technical paint makes it visually too different from the orc models. Well, it’s also a Meirce Miniature that I had kicking around the bits box for awhile and the sculpts on those are a bit more detailed than my preferred style which lies closer to the Oathmark Orc Shaman from Northstar. I hope the duo fit together though.

Been awhile. Life has been a bit wild lately, and I’d be lying if I said the geopolitical landscape hasn’t effected me. Anyway, whether I’m fiddlin’ while Rome burns or I’m an echo-chamber victim and things aren’t so bad, I’ve decide to finally push forward on a project that’s been on the burner for years… Dragon Rampant proper.
As a big fan of the Northstar Oathmark line, the original idea was to just use one box of plastic warriors (30), a blister or two of metal characters and the occasional cheap Reaper creature to supplement. It’s a pretty low cost option for a DR warband. The decision always came down to either Orcs or Dwarves and it looks like Orcs won out. Northstar recently added some fantastic wolves to their catalaog, so I expanded the original idea here and ordered a set for goblin wolf riders.
In order to get any sort of momentum on this, I’ve decided to go with my fastest paint technique which is basically just grey prime, then paint inside-out, no mistake touch-ups, and wash the skin one color and everything else Agrax Earthshade. I was never a great painter, but I would try to clean up errors and wash and highlight with appropriate shades. But now… to get though 30+ models… I’m just doing everything in Agrax and applying a little more in spots where I painted outside the lines. I don’t know how often the mood to paint will strike in these dark, modern times, but when it does I want to get through the models ASAP.
Originally, I was looking to do an old-school blue-grey shade of orc. It was suggested to me to use Vallejo Luftwaffe, but I found that to be too dark. I ended up going with that on the unit leader model above. I’ll probably use it for all the unit leader and character type models. Sorta like the black orcs of Warhammer lore being the stronger and wiser. I had a pot of Fernesian Grey that I thought looked good, but it turned out a bit more blue than I thought. Maybe because I used Citadel Nightshade? Either way, they have a Rogue Trooper-like appearance, which to be honest, is a bit of a happy accident. I’ve always wanted to do a blue Rogue Trooper like warband, but never really had a game to do that with. I guess these Dragon Rampant orcs are gonna be that.
Anyway, thoughts on these shades of blue?

Continuing my ongoing project for The Silver Bayonet, I have again turned to AD 1666 to fill in some of the missing creatures I need for the game. Keeping the single player scenarios in mind, it is essential that I get zombies, wolves, and vampires knocked out. The numbers of zombies and wolves is pretty high, so instead of starting with a large group I decided to knock out the smaller group of vampires first. Continue reading

I’ve collected a sizeable amount of Silver Bayonet models, but I have not had the time to sit down and work on them. After some heavy-duty surgery, I found myself on 30 days of convalesce. With the excuse that it was doctor’s orders to take it easy, I poured myself into some work into some Silver Bayonet models. First out of the gate, I started with my Prussian warband. Continue reading

Last summer, I completed a Bandit Buntai for Ronin to face off against James’ Sohei. Though my Bandits weren’t very successful, the game Ronin itself is a lot of fun, and after those games I knew I’d want to expand my collection. Seven months later or so, I finally got around to painting that next buntai, The Koryu.
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Punks are a staple of Post Apocalyptic gaming, but it took me a while to figure out exactly what I wanted to do with them in my Roswell ’98 setting. I originally planned to just use army greens like the Maniax as a tribute to the Dark Future gang. Ultimately, I opted to employ some inspiration from them, but not copy that gang outright.
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Here’s the main antagonists of my little Roswell ’98 setting, the aliens that have come back 50 years after the ’48 “weather balloon” incident. A lot of angles I had bouncing around in my head to use “cult” style minis from two great 20mm lines solidified in this detachment.
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My fourth completed detachment, and the protagonists of my little Roswell’ 98 setting are The Survivors. I recently finished painting a few units for this band and I’ve got many, many human models painted at this scale now, so this detachment could easily go beyond the standard 24pts. This post will only address the 24 though.
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Working on Post Apoc models for my Roswell ’98 project, has lent itself to being a large stepping stone to Xenos Rampant (XR) Detachments. This week, I painted up a handful of models that flexed what where Gaslands Scenario creatures and obstacles into their own Xenos Rampant Detachments.
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