The day after I wrote my unboxing for the new Games Workshop Atherlorn Avengers kit, I started painting some minis for the Blood Bowl painting challenge put on by Tale of Painters. If you’ve seen my post on the Blood Bowl Community over on Facebook, I’ve been playing around a lot with Photoshop trying to nail down my team colors. While my Arsenal and Codillion Clarions color schemes got lots of likes, in the end I decided to go with a Celtic inspired theme. I felt this was both sporty and fit with the nature aesthetic I felt most wood elf teams would go for. Continue reading →
Something is about to happen which has not happened for an age … a WS&TZ unboxing! Yesterday I picked up the new Blood Bowl wood elves release, the Athelorn Avengers and thought I’d do a little unboxing for you all.
Recently, Catalyst Games released two new introductory box-sets for the battle-hardened BattleTech line. Despite gaming longer than BattleTech’s 35 years in existence, I’ve never actually gamed anything in this IP. Not even the ever popular video-games. But here I am…in my mid-40s and it looks like I’m becoming a Mechwarrior.
In all the hubbub about the new Contrast paints, some new colors added to the classic Citadel range have kind of been forgotten about. Some of these are colors that used to be part of the Forge World paint range but have been brought into the Citadel fold. I picked up two (Grey Knight Steel and Iron Warriors) and gave them a shot. Continue reading →
The GAMA trade show has finally brought us some much anticipated Blood Bowl news, and boy was it a surprise to some! Speculation had run the gambit on the next team to see the light of day and personally I will admit that I was surprised. The crew of WSTZ discusses the design of the new diminutive team and Jeff works his wizardry to translate this team onto the Blitz Bowl circuit!
Anyone I know fortunate enough to have a go at GW’s Blood Bowl Universe intro game, Blitz Bowl, has had a grand time. Released only in select markets its availability is limited which is a shame as this is a fantastic refinement of the Blood Bowl concepts by designer James Hewitt. This isn’t a review of the game or its mechanics, there are plenty of those to be found online, but how this limited release title enabled this hobbyist to finally be able to build a little Blood Bowl themed terrain.
Better late than never, Games Workshop has finally gotten around to giving us the last of the goblin secret weapons and a troll with two feet on the ground! I take the time to unboxing and assemble these fantastic new models, so follow along below and see how these new models come together.
I put the finishing touches on my underworld denizens team this weekend by putting the number transfers on the team. To celebrate I took some new pics, so here’s a massive photo dump (after the break)!
Earlier this year I picked up some hardcover cases with pluck foam from Sam’s Club and did a little review-ish thing. I decided to return the cases to the store, because really they were much too big. I wanted something I could fit inside a backpack along with my rules manuals, dice, etc. Not feel like I was using carry-on luggage every time I went to play some games. In the end I decided to buy the Citadel Skirmish Case, which I’ve liked quite a bit. You can fit a lot of minis in there and it fits in a backpack. However with two Blood Bowl teams (with 4 big guys among them!) and then with my Middle-earth Strategy Battle Games minis, things started to get a bit crowded. I also didn’t feel like hauling around the bulk of my miniatures collection all the time, too many eggs in one basket.
I started researching the Kill Team Case Games Workshop produced when Kill Team was announced. It’s basically the one of the accordion foam trays in the Skirmish Case but in a zippered case. In a Facebook thread about the product, people mentioned they didn’t like how soft the foam exterior was, and one guy mentioned picked up a little case from Harbor Freight for $15. Fast forward a couple months and I’ve picked one up myself.
As you may know from previous posts I’ve been working on a Rivendell army for the newly rebranded Middle-earth Strategy Battle Game that hit shelves a couple of weeks ago. The new rules and profiles are brilliant and the game features army bonuses and a new ally matrix. There are now three levels of allies, historical (or green) allies retain their army bonuses when playing them together. Rivendell has three green allies: The Fellowship, Numenor and Lothlorien.