Better Off Lead

Turning 50 this year, I decided to run a little event with some of my gamer buddies from over the years. In a nod to the Oldhammer movement and the “Bring Out Your Lead!” event, I went with a Dark Future inspired logo and similar call-back to oldschool lead models…. Better Off Lead!!!

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Blood Bowl: Skaven Team and The End

Over 30 years ago, my Blood Bowl journey started with the second edition metal Skaven models and the above rat ogre that I converted from an old school metal BoneRipper model. That team has long passed on and the rat ogre as given to WS&TZ’s very own James (@dkok) and he’s owned it for a few decades. This fall, I’m hosting a Gutter Bowl event with an old school flair….pre-2016 edition of BB models only. For this, James had sent me the rat ogre back, and with this model I’ve decided that as he was part of the Alpha Team…he’ll also be part of the Omega.

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The Silver Bayonet: Vampires and Demon

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Continuing my ongoing project for The Silver Bayonet, I have again turned to AD 1666 to fill in some of the missing creatures I need for the game.  Keeping the single player scenarios in mind, it is essential that I get zombies, wolves, and vampires knocked out.  The numbers of zombies and wolves is pretty high, so instead of starting with a large group I decided to knock out the smaller group of vampires first.  Continue reading

Terrain: Painting Realistic Stone

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I’ve been sitting on a lot of terrain. In the past I never did much in building or painting terrain, usually relying on others to put up the scenery. Being a naturally slow painter and being burdened with long hours at work, taking the time to paint terrain seemed a luxury. Recently though I have started buying terrain pieces. Mostly components to fit in with Dark Age to Napoleonic eras. Most of these buildings are stone so I wanted to find a system that could easily paint up stone while making it look realistic. Following my usual modus operandi, I scoured the internet to find someone who had the solution. 

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What Went Wrong: Post Apocalyptic Scatter Terrain

I contemplated not posting some of my recent work because the end results are a bit disappointing. Maybe I attempted something outside my skillset, but probably it was just more outside my patience. Let’s take a look at what happened…maybe it’ll help someone else with what _not_ to do if they want to try something similar.

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Silver Bayonet: Goblins

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With my Prussians ready to see some action it was time to get some of the many creatures of the Gothic-Horror game ready for play.  I have just about all the models made for waves 1&2 of the Silver Bayonet line, but I am determined to get all of wave 1 finished before I start working on the second.  Up first I decided to tackle some of the best dressed goblins on the market.  How can you beat a goblin wearing a tricorn?  Continue reading

Silver Bayonet: Prussians

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I’ve collected a sizeable amount of Silver Bayonet models, but I have not had the time to sit down and work on them.  After some heavy-duty surgery, I found myself on 30 days of convalesce. With the excuse that it was doctor’s orders to take it easy, I poured myself into some work into some Silver Bayonet models. First out of the gate, I started with my Prussian warband. Continue reading

Roswell ’98: Barricade Scatter Terrain

Another short post here. Not too much to say about it. I’ve had these 6-7 pieces of 3D printed scatter terrain for about a year. Terrain is always kinda tricky because it seems less useful to paint than, say, character models, but it actually impacts the table so much more. I’m always really pleased after knocking some out.

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Roswell ’98: Moar Xenomorphs!

It’s been a little quiet around here due to work and other life activities, luckily I had a simple project to ease back into the saddle. Here’s 20 1:72 “not-Alien” models from Elheim. They can be used in my games of Xenos Rampant, Fistful of Lead, Zona Alfa, Gaslands, whatever. Having 20 aliens seems like they’d have their use…

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Nuffle Amorical Football: The Miasma of Debauchery Part 2

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With the color scheme decided, it was time to get this team up and running.  I decided to go with the typical plan of working through lineman, specialty players, and finish up with stars and staff.  I understand the usefulness of batch-painting, but I have a hard time spreading myself over more than five to six models at a time.  I get excited when a model goes from the ugly patchy phase of having base coats to the when it starts coming together, and batch painting large groups keeps models in that ugly phase for a long time.  Did I also mention it’s really boring?  My brain likes to see progress, so my batch groups stayed small.  Continue reading