The Case for the Perfect Case: Part 2 – Pick and Pluck your Battles

20181013_103933.jpg

Earlier this year I picked up some hardcover cases with pluck foam from Sam’s Club and did a little review-ish thing. I decided to return the cases to the store, because really they were much too big. I wanted something I could fit inside a backpack along with my rules manuals, dice, etc. Not feel like I was using carry-on luggage every time I went to play some games. In the end I decided to buy the Citadel Skirmish Case, which I’ve liked quite a bit. You can fit a lot of minis in there and it fits in a backpack. However with two Blood Bowl teams (with 4 big guys among them!) and then with my Middle-earth Strategy Battle Games minis, things started to get a bit crowded. I also didn’t feel like hauling around the bulk of my miniatures collection all the time, too many eggs in one basket.

I started researching the Kill Team Case Games Workshop produced when Kill Team was announced. It’s basically the one of the accordion foam trays in the Skirmish Case but in a zippered case. In a Facebook thread about the product, people mentioned they didn’t like how soft the foam exterior was, and one guy mentioned picked up a little case from Harbor Freight for $15. Fast forward a couple months and I’ve picked one up myself.

Continue reading

Advertisements

NOVA Open News Roundtable Redux

novareveals-aug29-share41e

Didn’t we just go over a bunch of juicy news and previews? Oh wait that was over a week ago. Still, a week?! Slow down, GW, we can’t keep up! Alright, guys lets gather back ’round the round table to go over what was shown off.

Continue reading

Warhammer Fest Europe News Roundup Extravaganza!

Yesterday a ton of news dropped at Warhammer Fest Europe, a bit shocking considering how much news has been dropping lately for a variety of Games Workshop games, but it looks like GW was holding plenty of tasty nuggets in reserve for us. James, Jeff and I give our thoughts on the beans that were spilled on yesterday’s Warhammer Community post.

Continue reading